Snapping Turtle
Personal Project. Responsible for all aspects. I used Maya to create the base mesh, Zbrush for the sculpt, and Mari for most of the textures. I textured the claws in Substance Designer. In Mari, I primarily used either hand-painted layers or procedural layers driven by exporting cavity maps out of Zbrush. I rendered with Arnold and composited in Nuke. I used 10 4K texture tiles.







